Creating games is not an easy task, and this book explains why. Overall a 4.5 Stars read! The Art of Game Design is a pitch-perfect blend of valuable knowledge and insights with an informal and compelling presentation.The sections on harnessing the creative power of the subconscious mind are particularly insightful and delightfully written. "—Daniel Cook, Gamasutra.com, February 2009, "As indicated by its title, Jesse Schell’s The Art of Game Design: A Book of Lenses uses many different perspectives (the titular lenses), which each prompt their own important questions, ranging from ‘What problems does my game ask the players to solve?’ to ‘What does beauty mean within the context of my game?’ These distinct points are interwoven throughout a step-by-step analysis of the design process that begins with the designer and his or her basic idea, and builds successfully from there. I heard it from mentors and friends. This was perhaps the most important thing that Jesse ever taught me. Formerly he was creative director of the Walt Disney Imagineering Virtual Reality Studio and chairman of the International Game Developers Association (IGDA). Whether you’re just starting out or looking for ways to approach your design from a fresh perspective, this book is a must for your library. … If you are looking for a competent introduction to game design, this book is a good place to start. Reviewed in the United Kingdom on June 21, 2015. The first chapter serves as an introduction which focuses on what a game designer … Reviewed in the United States on August 24, 2019. This book is not technical, it doesn't get into the specific details of how a game should be structured or coded. This book reflects Jesse’s skill at presenting information clearly and coherently, and the knowledge he has acquired as a master game designer.I have already referenced this book while preparing lectures and classes in the U.S., Germany, and New Zealand, and recommend it as an invaluable aid for anyone interested in game design. Schell has written a book that will make you a better games designer if you're willing to invest the time it takes to understand what games are and are not and what being a games designer means. "―Noah Falstein, Chief Game Designer, Google, "The Art of Game Design describes precisely how to build a game the world will love and elegantly crank it through the realities of clients and publishers. You are the core demographic for this particular textual experience. "—Mk Haley, Walt Disney Research, "Packed with Jesse’s real-world experience and humorous insight, The Art of Game Design: A Book of Lenses is a tool chest crossed with a kaleidoscope. "―Kyle Gabler, Game Designer and Founder of 2D Boy, Makers of World of Goo, "He embodies a tradition of reconciling diverse disciplines, extending the possibilities of each and creating new theories and opportunities for both industry and academia. What Other Data Should You Collect During Play? "—Cliff "CliffyB" Bleszinski, CEO Boss Key and Former Design Director for Epic Games, "Inspiring and practical for both veterans and beginners. I'd read it now, before things get out of hand. I asked a close friend of mine to join me in making this idea become a reality but we weren't sure where we should start. Both fantastical and practical, methodical and wonder-full, this book and deck will have you looking at and dreaming up games with a fresh vision. Put down the hand-controller, read the book right now. All is good within the pages. This book is a verbose, meandering philosophical exploration of game design and everything that touches. The Socratic method is a proven methodology, and the Author of The Art of Game Design has employed it with great effectiveness. Resources and information on COVID-19 testing and more. As the art director for Midnight Terrors, Kim came up with the overall look and feel of the game. "—Ken Rolston, Director of Design, Turbine, ©1997-2020 Barnes & Noble Booksellers, Inc. 122 Fifth Avenue, New York, NY 10011, Submit your email address to receive Barnes & Noble offers & updates. So, I'm not a professional game designer whatsoever, actually I'm on the business/finance end of a small company. With an updated design and full-color illustrations, the tenth-anniversary edition of The Art of Game Design: A Book of Lenses also includes a new section on Presence, with real-world examples for designing and developing games for virtual and augmented reality (VR/AR). * Jesse Schell is a highly recognizable name within the game indu, The Art of Game Design: A Book of Lenses, Third Edition, Level Up! "―Heather Kelley, Artist and Game Designer, "The Art of Game Design is one of a handful of books I continuously reference during production. "—Midwest Book Review, March 2015, Game Nite’s Editors’ Choice"… this book is considered by many to be the ‘bible’ of game design. To get the free app, enter your mobile phone number. A well-written and engaging book that, while focused on game design, provides insights far beyond the world of game design and is full of useful advice for anyone designing anything.

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