As of now, the files of the AIM-9B and AIM-9B FGW.2 are identical. © 2020 by Gaijin Games Kft. Useful Tank Tips Tip #1: Look both ways before crossing Don't blindly travel around without care. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. any arguments on potential A Historical armament aside I think peoples complaints with the AIm9D being ill adequate is because its poorly implemented in game. Members. I.E. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. Back in my day, we didn't have fancy tanks! I find it ridiculous that Gaijin made the AIM-9D identical to the AIM-9B then charge you a massive amount of RP to unlock them. Given update 1.97 upcoming new missiles like the Aim9J (being even better than R60), and flare dispensors now being a thing, there can certainly be a case made for adding the Aim9G to boost the FGR2's competitiveness. It should start getting more and more kit as things move forward. AIM9G quick summary of the missle, it was developed on from the AIM9D had improved reliability and added features along with performance improvement. AS op noted, IN terms of performance stats AIm9G its basically the same missile as the Aim9D, the only difference lies that you have a "SEAM" mode where the IR seeker head can uncaged to followed target offboresight,  be slewed onto target via helmet mounted monacle off boresight, or via radar lock. Published by Gaijin Network Ltd. under the exclusive license. There are certain situations to use it. And this is what I meant! However I think its worth grinding since it will probably be implemented properly in some weeks, © 2020 by Gaijin Games Kft. Your angle of attack should also be good enough so that the missile gets a good heads up. Collecting historical documents in the salt mines. Press question mark to learn the rest of the keyboard shortcuts. Like the AIM-9E, G overload is the same, but the AIM-9F / AIM-9B FGW.2 has a better seeker. I'm close to the point where I unlock my first rank IV mod for the F-104G. Because its track rate is superior. Not sure if you know but the SRAAM also has thrust vectoring which gives it most of its performance while the aim-9e doesn't. Are there other posts we can submit and discuss concerning other missing ordnance? I fail to see the relation between twitch drops and bug reports. that was mostly a joke. I find it ridiculous that Gaijin made the AIM-9D AIM-9F identical to the AIM-9B then charge you a massive amount of RP to unlock them. With the new missiles coming into the game AND the fact that Britain can't get a more advanced Phantom...Just give the Good Stuff to the FGR.2. But only a few aircraft in top tier are capable of quickly eliminating extremely dangerous enemy aircraft that are in advantageous positions and with extremely superior missiles. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. G overload simply means how much load the airframe of the missile can sustain, while track rate tells you how good or bad the missile is at keeping itself locked, so a missile's turning capabilities largely depend on its track rate efficiency that's usually determined by the seeker. 175k. G-Load does! I bet the required RP and SL are not identical, the FGW.2 costs additional 32000 RP and like 55.000 SL ^^, And what you get are just a three letters, a dot and a digit  Nothing more, IRL its track rate (5°/s more than AIM-9B) and the angle where the missile gets distracted by the sun (AIM-9B has 20° dead zone around the sun, AIM-9F has just 5°). This is what makes the SRAAM a far superior weapon system than the Aim-9E right now. In this case however i see no reason at all to not add the AIM-9G when the AIM-9J is being added to the other phantoms. Now listen up! Sure it might be awhile before we get Skyflash, but perhaps some other guided ordnance as they get introduced (like Maverick). Particularly if the only changes needed is changing the tracking rate and sun angle (two lines in the file). I think it does! Cover for document detailing AIM9G specifications, Smin1080p It was introduced in Update 1.93 "Shark Attack".. General info Flight performance. It doesn't have to be an R-60 or an AIM-9J to work. Is it just me or they're taking it waaaaaaaay slower than usual with this patch's bug reports? The FGR never carried AIM-9Ds, only the G and L variants. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. thats the ONLY thing wrong about the AIM-9D currently apart from the warhead which I already reported. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. I would argue the reason the AIM-9E is better is a mix of it having a better seeker (it has an uncaged seeker, with better detection range, and a 40° gimbal limit compared to 25°); and having a better rocket motor (combined with less drag), giving it better flight performance. IF gajin fixed AIm9D values and added AIm9G without  developing associated SEAM mechanics it would otherwise behave like the same missile. ID also throw in that SMIN disagrees with regards to the Phantom having AIm9G as starting missile. Particularly if the only changes needed is changing the tracking rate and sun angle (two lines in the file). The statcards of both missiles look totally identical (?!?!). The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. The Starfighter was probably released too late, over 1 year too late. Performance improvements included a increased Motor burn time(5seconds) and improved G limitations(18G). The Hunter FGA.9 is a premium gift rank V British jet fighter with a battle rating of 9.7 (AB/RB/SB). The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. So if this is Gajin stance they wont implement AIm9G on the basis that AIm9D is wrong if they believe Its correct., but only when the feel its nessary for the FGR2 to get a better missile. © 2020 by Gaijin Games Kft. Looks like you're using new Reddit on an old browser. SEAM function was added this allowed the missle to be slaved to radar before launch. It's because of its immense track rate, not G overload. Coffee Shops, Books, Writing, and getting to play Nations besides USA, GB, Ger, Rus, and Jpn. Use the minimap! This just makes sense. Suggestion passed to the developers for consideration. The AIM9G had the same track rate of 12°sec/18000m range/iFov of 2.5° and gimble travel of 40° as the AIM9D, Speed is Mach 2.5 above launch speed so travelling at mach 1 would result in mach 3.5 missle speed etc, Cover for document showing AIM9G was used by Phantom FGR2. Edit meant to type R-60, Longer range, less overload, wide angle sensor, ok-ish pre-load angle, longer spool-up but long lasting lock, tracks very smoothly in a pure rear-sight engagement, works well with radar slaving for later models, Shorter range, best overload, quick spool-up, doesn't last, narrow angle sensor, super wide pre-load angle, sometimes bugs when in pure rear-sight, tracks very well in near-all aspect/high AoA, slaving is difficult, But the real king is the Magic-1 which combine both "+" sides of them ! they use the AIM-9L model on the dev server to simulate the model of the "J" so we need the live server to see how good it'll be compare to the R-60, but yeah i agree we need the AIM-9G and an earlier british phantom like this the FGR2 can have skyflash and AIM-9L while the earlier FGR only carry AIM-9D and early sparrow, I think this is the point. I'm just glad if I eventually finish to spade mine, I'll gladly get back into my Mig 21MF with R60. Track rate does NOT take the cake! Due their G-Loads, Not their track rate! Except Magics at short range can't connect to shit because they accelerate insanely fast so they can't pull after the target in the first 800 or so meters. (Posted March 8). Powered by Invision Community. they use the AIM-9L model on the dev server to simulate the model of the "J" so we need the live server to see how good it'll be compare to the R-60 but yeah i agree we need the AIM-9G and an earlier british phantom like this the FGR2 can have skyflash and AIM-9L while the earlier FGR only carry AIM … By The missile is a failure, there is no difference to the basic AIM-9b, its still almost not possible to kill a 10.3 aircraft, except hes asleep. And they go full pepega more than the other missiles from my experience.

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